![]() GENERAL Sprite overflow is no longer possible. Group play won't be as visually confusing and engine performance will increase as there are less projectiles to model on the screen at any one time. They reduce the abuse of the AI by ranged characters, who could kill monsters before they were even spotted. They make positioning and targeting in combat more important as it becomes harder to spread your damage to the whole screen and make farming potential more equal across builds. ![]() There are many benefits to these changes. Many projectiles which had a range that scaled with skill level will no longer scale but have a significantly increased base range instead. There are some exceptions depending on skill function such as Cascade. will no longer offscreen on 768p (however they will still on 800圆00). For example skills like Sun Strike, Flamefront, Stampede etc. Skills with a smaller AoE, for example Carnage, have not been changed.Ģ) The range of most projectile skills has been capped to slightly more than half the length of the screen diagonal on 1024x768 resolution, in preparation for the transition to the higher resolution in Sigma. For example a skill like Pounce has had a 10% reduction whereas a skill which covers the whole screen (or more) like Stormcall has had a 30% reduction. This rework consists of two major changes:ġ) The radius of most Area of Effect type skills has been reduced between 10% and 30%, depending on the skill in question. Patch 1.2 - General SKILL RANGE & AOE CHANGES
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |